Elements of 4D Art_Lizzie
Time is one of the many units used in 4D art. Time can be seen in a variety of ways depending on the person using it and the background knowledge behind it. Time is mostly used in 4D to describe progression that can be seen in the past, present, and future. Time used in the 4D medium comes in at least three different categories measured, experienced, running, and biological.
Measured time is time that can be measurable by any person. Some examples include clocks, shadow length, and meal session lengths. An artwork that displays the use of measured time is a 24-hour-long video called The Clock made by Christian Marclay. The video displays a clock running time for a full 24 hours. The unique feature of this video is that the clock will always sync up to the correct time zone and what actual clocks are currently displaying.
Experienced time is time that can be perceived as passing. Most examples shown go into methods of using emotions and expressions to manipulate a person’s awareness of time. An artwork that uses experienced time is Tim Hawkinson’s Uberogran. The creation is all made from inflatable instruments. When people spend time with the artwork for an hour, the people themselves will only feel like 10 minutes have gone by.
Running time refers to the total length of a live performance or media film. Some examples of running time include movie lengths, live play lengths, and video game lengths. In movies, plot devices are used to convey the story in a certain time frame the film was given (most of the time is 90 minutes to 2 hours). An example of media that use running time is the TV series called 24 which had a total of 24 episodes that were each an hour long. Also, when talking about video game lengths, that is usually referred to as the number of hours a person has on the play time status.
Finally, biological time refers to the time intervals human body functions. These include sleeping, eating, and exercising. Biological time is an important factor when working with long-term projects. If a person works on something for too long, they can get tired, hungry, or distracted. A piece of media that has used biological time was Melissa Haviland’s White Gold study. The purpose was to determine if a person’s biological time would align with their work time by having them walk past freshly baked cookies. The participants that weren’t hungry when approaching work were less likely to take a cookie.
One thing I love about this artwork is the bright colors that make the center figure stand out from the dark background. This artwork is an example of biological time because the hourglass and clock can be used to describe how human functions at certain intervals. This artwork makes me wonder who the person is supposed to be in the artwork and the purpose of giving the facial features to appear as a clock. This artwork has taught me to look deeper into artwork to find greater meaning and understand art as a medium.
Movement is a shift in the location of a sound, light, or object. Things that can affect movement are space, gestures, weight, dynamics, and balance. Movements that lead a person’s eye in one complete direction are successful. While movements that cause a person’s eyes to clash in different directions are oppositional. Also, if an object, sound, or light has no movement, it is known as stillness.
Gestures are movements that are performed by a single body part, a whole body, or a simple machine. Examples of gestures are flexing, rotating, and stretching. Gestures are used in various dance sequences. Gestures are used in everyday behaviors like grabbing a cup or drawing with a pencil. Gestures that are expressive can range from organic and angular. Sounds can also be used to express movement by traversing across large rooms through speakers.
Movement is very important in films and videos because of the camera shots. Simple camera shots include tilt, pan, tracking, and zoom. Using a variety of camera shots allows the audience to see certain objects that appear high, lower, closer, or further away from the main subject.
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