Elements of 4D_Emma
Time can be separated into 5 different categories. Measured time, experienced time, running time, biological time, and digital time. Measured time is time that can be tracked, like minutes/hours/seconds, days/weeks/years, etc. Experienced time is subjective time, it's the idea that time passes slowly or faster if the subject is feeling bored, happy, or in pain. Running time is time that is described by a span. For example, a film that has a 2 hour run time. Biological time is time related to bodily function, such as being tired, or hungry. Digital time is measured in milliseconds, and is associated with technology. Think of the time of your phone's battery life, for example.
One example of time based art is 'Video Flag', by Nam June Paik. I like that this work focuses on big moments in U.S. politics. I also like that this piece utilized what was the newest advanced technology at the time. This work uses the element of run time, as it is a video. This is important because using run time/video art allows this piece to be converted into different formats as technology advances, which means it can be fairly easily preserved. I think this is a very interesting piece, since Paik was a pioneer of video art and fused many different technologies.
Sound
There are sounds that can be put into different categories. Silence is thought of as being the absence of sound, but there is never truly complete absence of sound (unless you're in space.). Synchronous sounds are sounds that are matched to an on screen source, like someone walking and hearing snow crunch under their feet. Non-synchronous sound is sound that accompanies something off screen. An example of this would be hearing the ocean off screen in the game Shadow of the Colossus, to indicate your proximity to the coast. Diegetic sounds are sounds that are 'real' in the context of whatever media you're talking about. An example of a diegetic sound would be the sound of a gunshot in a film where someone is firing a gun. A nondiegetic sound is a sound that isn't 'real' in the same context, like ambient music in a movie.
Kate Gilmore, Break of Day
https://www.youtube.com/watch?v=C3PjWmUJZsM
I liked what this piece represents, that Gilmore uses her video/sound art to show how she can be a tool of her own art, and the endurance that goes into making it. This piece is obviously an example of 4D art as it is a video piece, with emphasis on sound. The only sound in this piece comes from Gilmore herself, breaking the paint filled pots on the wooden structure.
Movement
There are different kinds of movement; successional movement (movement that leads the eye in one direction) and oppositional movement (movement that clashes and forces the leading eye in a different direction.
Movement also has distinct parts; attack (onset, growth), sustain (steady state, duration), decay (fall off, termination). There are also things that effect movement, like center of gravity and the base support of an object/figure.
Partial movement is called gestures, or isolations. These are smaller movements part of a bigger whole (like an arm rotating or flexing). An example of gestures/isolations would be animated GIFS. Isolations can also vary between angular (sharp) and organic (rounded) direction of movement.
Movement also plays a large role in film, especially camera movements. To name a few, there's panning, tilting, tracking/dollying, and zooming.
BLU - a wall painted animation
https://www.youtube.com/watch?v=uuGaqLT-gO4
I liked the movement of the animation down the walls of the buildings, it makes it feel like you're walking down the street and seeing the walls come to life. This work is a good example of 4D art because there's a lot of movement, it shows an animation moving from building, to sidewalk, to more buildings. I really like the look of the drawings in this animation, it really runs with a very vivid and imaginative graffiti style. I do wish the artist was more precise with the camera being in the same place, because it's stop motion the camera being in slightly different places in each shot makes the camera move really jittery. I don't think it takes away too much though, as it fits pretty well with the art style.
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